Hello,
I would like to have a very simple way for a random user to fracture a static mesh with a single button click and a minimal set of variables that he might change.
So I would like to have a widget that on the press of the button gets the selected object, applies a fracture (default style) with a predetermined number of fragments then saves out the fragments as static meshes.
Is this even possible from an Utility Blueprint? What node would get me started? If not, any other way to automate this?
Thank you.