Is it possible mounting mobile pak files in editor?

Hi. I want to make DLC for mobile game.
First step, I made chunk (pak files) and I try to mount them in editor. But I can’t mount them manually. Then I found some information that If I put pak files in Project/Contents/Paks/, They will be automatically mounted. But I can’t use it, I tried to remove content’s assets and I use only pak files. But Project can’t open map and can’t spawn bluerprint. Is it possible mounting mobile pak files in editor? here is code what I found in internet.

Mount manullay

TSharedRef<FPakPlatformFile> DLCPakFile(new FPakPlatformFile());
	DLCPakFile->Initialize(&FPlatformFileManager::Get().GetPlatformFile(), TEXT(""));

	FString dlc1 = FPaths::ProjectDir() + "Content/DLC/pakchunk0-Android_Multi.upak";
	
	FString pak1 = FPaths::ConvertRelativePathToFull(dlc1);

	FString contentsDir = FPaths::ConvertRelativePathToFull(FPaths::ProjectContentDir());
	
	if (DLCPakFile->Mount(*pak1, 1, *contentsDir ))
	{
		UE_LOG(LogTemp, Error, TEXT("pak0 mount success"));
	}
	else
	{
		UE_LOG(LogTemp, Error, TEXT("pak0 mount fails"));
	}

Pak files mount automatically from Project/Content/Pak/

FPakPlatformFile* PakPlatformFile;
	FString PlatformFileName = FPlatformFileManager::Get().GetPlatformFile().GetName();

	if (PlatformFileName.Equals(FString(TEXT("PakFile"))))
	{
		PakPlatformFile = static_cast<FPakPlatformFile*>(&FPlatformFileManager::Get().GetPlatformFile());
	}
	else
	{
		PakPlatformFile = new FPakPlatformFile();

		if (!PakPlatformFile->Initialize(&FPlatformFileManager::Get().GetPlatformFile(), TEXT("")))
		{
			return;
		}
		FPlatformFileManager::Get().SetPlatformFile(*PakPlatformFile);
	}