Is it possible in ue4? Interactive world-space Widget without changing focus/cursor lock?

I know that Epic have recently added in support for rendering UMG Interface Widgets in world-space.

But I can’t find a way to interact with the buttons, sliders et cetera using the point in the middle of the character view camera. I pretty much want to interact exactly like in this video here
[video]Routine - Alpha Gameplay Trailer - YouTube

But so far the only way I’ve been able to get any interaction is to show the mouse cursor, which then prevents the character camera moving until I click somewhere in the game window which is off the widget, re-focusing on the game which also causes the cursor to hide.

Is this possible at all? Or do I need to wait for Epic to extend the functionality of world-space widgets?

4.13 - Widget Interaction Component

Ah, yes, that’s exactly what I’m after, thanks

Quick Start To Using Widget Interaction Component in 4.13/4.14 - YouTube <-Quick down and dirty tutorial on how to get it up and running.