Is it possible for one skeleton to have more than one animation blueprint?

I have two different actors in my game that are going to use the same skeleton, the same mesh, the majority of the same animations and the same animation blend space. But they need a single different animation each and a different animation blueprint each. In order to do this, am I going to have to create a new skeleton, mesh, animations and animation blend space for the second one? Or could I somehow get one skeleton to be able to use more than one animation blueprint?

Sure simply assign another Anim Class or switch via BP Code: