Is it possible for me to auto-fill Data Assets with editor script?

Hi, I have a large number of animation sequences and I need to automate creat their data remapping assets.


Is there a way to automatically fill Data Assets based on their names or some other logic?

What is the data asset based on? I’m guessing you are using paperZD for the animation sequences but I’m not sure which class is used for the data asset for the mapping.

Is it just a custom struct?

Yes, that was my custom struct. Thanks for the reply. I hav figured out that I should create that struct using a C++ class to work with editor scripting, blueprint struct cant be found while run in editor tool.