Hello i was wondering is there any way to use Ustruct that is in one of my classes as a structure for a data table. When i try to go back to editor create new data table - none of the USTRUCT I have created are exposed there to be used. Also The Usturct, I’m talking about uses also UENUM that are ( BlueprintType ), i guess i’ll probably have to do that something about them as well.
Anyway this is my struct:
USTRUCT( BlueprintType )
struct FESegmentSpawnInfo
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TestStruct")
ESegmentForm Form;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TestStruct")
ESegmentPowerType PowerType;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TestStruct")
ESegmentRotation InitialRotation;
};