Hi, it’s possible, drag your physics box component, and drag it onto the root component. When this is done, your physics box component will be the parent. After this, in blue print/ code, you will look for AddTorque(Box).
P.S static mesh will, and projectile component will be the child of your “Box component”.
So drag box to the top, or drag on to the current root.
Then in BP, AddTorque, or set the WorldRotation/ Angular Velocity.
Hope this guides you in the right direction.