I was told we wont have a 2D skeletal system for a while, like january, and I dont know how to even try to do this yet because im really only experienced in photoshop and spriter… but could I not simply attach each body part to a rectangle, like a flattened box man (each rectangle on a different y value), and do my smooth motion tweened animations with it?
So the 3d body would basically be a simple mechanical box looking body, at least the collision boxes would be, so then i attach the individual sprites to each piece, and it looks just like the 2D I drew except now I can do 2D inverse kinematics on it.