Is it performant to have a really big timeline?

I’m managing a dynamic cinematic through a timeline. I found myself in the dichotomy of adding more variables/nodes or more tracks to my timeline.
My question is, should i be aware of using way too much tracks on my timeline in terms of performance? Or is not that big of a deal?

It doesn’t matter at all. In fact if anything, it’s slightly more efficient that the standard method.

Typically, because we can’t be bothered to make lots of different lines, we have one, which goes from 0 to 1. Then you can lerp everthing outside the timeline.

Nice!
So i should keep it up with this method then and consider it for next dynamic cinematics, right?

In the long run, I think it’s harder to maintain, that’s why everyone uses lerp :slight_smile:

Thanks a lot! <3