I’ve packaged my game for Steam without using the .pak option (since steam requests that your game shouldn’t be compressed) but I’ve noticed that the game packages all the project files including the directory structure.
This includes the .uproject file as well as the .uasset files.
Does this mean that anyone can download my game and get access to the project files and open it up in unreal editor? Is the safe (from theft I suppose) to have all your content packaged like this where it shows the list of all your blueprints, contents you’ve used etc?
Sorry if my question is simplistic, but I’m a relative newbie to unreal.
Generally ‘Use Pak File’ seems to be the best option
With Steam its best to assign chunk ID to your assets and then choose ‘Generate Chunks’ in packaging settings. This does a good job of grouping your assets together and your files will no longer reflect your folder structure.
I don’t have enough experience to say that this is the best way to do it, but it works for my game.