[Question 1]
In larger maps, such as open worlds, the
it would be efficient to manage environmental sound data through the “Data Layer” feature.
efficiently.
I haven’t tested this yet.
Does anyone use this approach?
What are your thoughts?
Environmental Sound Actors
●Ambient Sound
●Ambient Audio Actors created with BP.
[Question 2]
What is the difference between Level Streaming and Data Layer?
Aren’t they both about efficiently loading and unloading the desired assets?