Is it ok to use decimated props in a game that dont have quad topology?

I am working on some props I am using Zbrush 4r7 to create them is it ok to have decimated props that are made up of triangulated topology instead of quads in UE4?

afaik it shouldn’t be an issue as game engines always calculate triangles and not quads, that said you may get some issues if you use tasselation in the material

Decimated meshes will not be as well modeled as if you do it by hand and make sure that things are modeled cleanly, but it doesn’t matter if you end up with triangles in the mesh, it will end up as triangles in the game engine anyway.

Ok Thanks guys:)