To simplify production for such areas like footsteps or impact sounds I am thinking to use cues with all different materials inside a single cue. See the attached screenshot.
I need all of them inside a single cue because at the end I can apply various logic behavior. E.g. different class routing, attenuation or mixing for different classes - player, ally, enemy etc. If I will have separate cue per material I will have to copy paste this logic in every cue every time I change something in the logic.
Thus my question is - is it okay to create such complex cues in UE? Memory wise, I will need to load all sounds inside a particular cue at once, no need for fragmented loading here.