Is it ok to call Set Owner on the server only?

I have an actor that can be picked up by the characters (networked multiplayer). When a character picks it up, I am calling the Set Owner node on the server only to set that character as the new owner of that actor. Should the clients also be calling Set Owner to do that same thing on their end, or does the server replicate actor ownership to the clients automatically?

On a related note, is there a way to inspect an actor to see who owns it? For example, is there something in the world outliner that will let me determine an actor’s owner if I inspect it at runtime?

Hoping someone might have some insight into this?