Almost every time I load my C++ project in Unreal, it seems I have to rebuild my project’s solution in Visual Studio before I can actually load it into Unreal. I keep getting the error “[ProjectName] Module is missing.” At first I panicked, and then I thought to just rebuild my Solution, and it works every time. I am using 4.18.1 as I haven’t updated to 4.18.2 yet because I am in the middle of taking the C++ Unreal Engine Developer’s Course on udemy.
Interestingly enough, it doesn’t happen every time, I can never recreate the problem when I actually want to. Is this happening to anyone else?