Occassionally I get strange errors when packaging and cooking the game (However, it compiles and runs fine)
for example I added a value to a struct and then I get “Unknown structure” errors…
[COLOR="#FF0000"]Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/InventorySystem/Blueprints/Components/InventoryComponent.InventoryComponent_C:GetInventoryItems.InventoryItems.InventoryItems’. Unknown structure.[/COLOR]
(so I finally figured out I had to delete the nodes with the reference to the struct and replace them with the same struct var again… and that fixed it)
but just want to make sure there isn’t an easier way of doing this? ***I tried refreshing nodes but that didn’t work
*** I have to delete and replace all (which can sometimes be very long process)
is this normal stuff to expect when doing blueprint programming?
or is stuff like this getting fixed in newer versions? (im still using 4.10.4)