Rotation (in the transform section of the details panel) has an X, Y, and Z value.
If you look down the X axis (in the +X direction), increasing the X rotation by a marginal amount will rotate the object clockwise (counter-clockwise if you look from the +X / down the -X).
Similarly, if you look down the Y axis, it will rotate the object clockwise.
However, if you look down the Z axis, the object will rotate counter-clockwise, exactly the opposite as the X and the Y.
Is this how it is supposed to be? Or do I have some setting on that makes it this way? Is there a specific reason for this? I ask because what I am trying to do requires a lot of trig and for me to do a lot of rotations in my head and it is going to be a slight annoyance to have to always remember that the Z axis rotation for some reason is different from the others. I am coming from unity where all the rotations were the in the same direction (all counter-clockwise).