Is it impossible to Destroy Non-replicated, Placed Actors on a Client Computer?

That’s a new problem I haven’t seen before. I wonder if because they’re placed in the level and the Server owns the level (I think), then it considers the server to own them even though they’re not replicated?

Just brainstorming here:
If on the client device you were to set the Owner of each Turtle to Player 0, I wonder if that would work.
Or maybe change their network role to Remote Authority or something like that.