Is it hard to switch a regular game to a VR game?

I just want to know if my shooter game, with all its keys and functions, can be converted into VR well.

I know I’ll have to change the input events, but besides that is there anything necessary to change?

Also I’d love to use the ultra leap plugin, that seems so cool to have.

It depends on the type of game you’re making, but it’s usually not just a simple matter of adding the integration plugin. You’d likely have to redo the UI entirely, and you may need to rethink how your gameplay works. For example with a shooter the way a gun is used and displayed in VR is completely different.
Also, for the user you should consider what options work best. I’ve found for many people it’s hard to understand using the buttons on the VR controller, so simply copying actions from a game controller to a VR controller may not be the best choice.

So redoing the UI isn’t a problem, because my UI is the last thing I’m working on in my game. My game is nowhere near finished, I’ve barely started AI and im gonna have to redo all the animations for my character since I am replacing the model, and my god I want to die, but yeah. I get the user interface stuff and the controls, but will there be any game breaking issues if I were to just put a game in VR?

Depending on the VR platform, some graphical features are not compatible with VR, the other thing is that you have to maintain a higher framerate and resolution for VR than a standard game, so you can’t push the graphics too far.

lucky for me im going for an extremely low poly look.


that, plus a duplicate thats mirrored, is gonna be the character model. ive been using marketplace assets for my project so far, and I hated the look, but I like this. its detailed while being low poly. im gonna put my project in the work in progress section when I finish importing everything