I created a save/load function in gameinstance with savegame.
If there are no saved slots, I disabled the ‘Continue’ button on the first screen, but it keeps getting activated!
The frustrating thing is that it is normal when the build environment is set to development!
Why is the ‘Continue’ button activated when the build environment is set to shipping?
P.s. This happens even if you delete the existing packaging and try again. Of course, I also deleted the save slot created in the editor.
Development and Shipping builds write savefiles to different folders; Development saves to a local folder, and Shipping to a folder in user appdata. You might still have a save file in appdata that is being loaded?