Is it different setting? development & shipping

I created a save/load function in gameinstance with savegame.
If there are no saved slots, I disabled the ‘Continue’ button on the first screen, but it keeps getting activated!
The frustrating thing is that it is normal when the build environment is set to development!
Why is the ‘Continue’ button activated when the build environment is set to shipping?

P.s. This happens even if you delete the existing packaging and try again. Of course, I also deleted the save slot created in the editor.

Development and Shipping builds write savefiles to different folders; Development saves to a local folder, and Shipping to a folder in user appdata. You might still have a save file in appdata that is being loaded?

I’m developing a computer version, not a mobile one.
Even if you erase all the packaging results and repackage them, problems arise.

I’m talking about the computer version as well.

The shipping build saves files in some of the folders in C:/Users/%YourUserName%/appdata – look for the folder with your project name.

It doesn’t matter if you delete everything you’ve packaged, the savefiles will still remain in the appdata folder.

Thank you! I can laugh now!

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