Is it considered commercial use to import a file into Twinmotion without editing it in any way and then open the project generated by Twinmotion with Unreal Engine?

Hello, I have a project in which I used this method to transfer it to UE (Unreal Engine) because importing the FBX file directly caused issues. The only thing I did in Twinmotion was import the FBX file, and then in UE, I imported the Twinmotion file; there were no edits made in Twinmotion. I wanted to know if this is considered commercial use by using Twinmotion as a conversion tool, for technical purposes and to streamline the workflow. I'm not really sure, and I want to do things correctly.

I didn't purchase the license for commercial use because I needed Twinmotion for a very specific purpose; otherwise, I would have acquired it.

Hello.

Aucune idée (^_-).

Après, si je redimensionne une image dans Photoshop (et que je n’ai pas la licence de Photohop) pour l’utilisée par exemple dans Materialize en théorie c’est considéré comme de la fraude par Adobe (^_-).

Dans ton cas je dirais que la licence gratuite de TM te permet la manip alors il me semble que tu fais les choses correctement. J’imagine que c’est comme utiliser le viewer de Autodesk pour enregistrer un fichier dans une autre version Dwg.

Une réponse des « concepteurs » reste intéressante…

Cordialement.

K

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Hello.

No idea (^_-).

Afterwards, if I resize an image in Photoshop (and I do not have the Photohop license) to use it for example in Materialize in theory it is considered fraud by Adobe (^_-).

In your case I would say that the free TM license allows you to do it so it seems to me that you are doing things correctly. I imagine it's like using the Autodesk viewer to save a file to another Dwg version.

A response from the “designers” remains interesting…

Sincerely.

K

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