I am learning PCG and using UE 5.6.1. I had been making a lot of Samplers in my graph for different static mesh spawners. But then it dawned on me, do I really need to make a lot of samples and run that computation over and over versus running it once and making my sample points more dense so that I can create various density filters to drive my static mesh spawners. I was wondering if anyone knows what would be more efficient? Is a higher density initial sample that uses filtering more expensive than doing multiple surface samplers?