Is it better to create multiple character capsules for multiple projectile collisions?

I am developing a tower defense game and my character will be hit with lots of projectiles at the same second. I am wondering if one capsule is enough and can handle or register multiple projectile collisions at the same time? or should i create more than one capsule for each projectile? I also don’t want to use different collision channel for each projectile because we only have around 18 channels…

One is enough.

ill take your word for it and mark this as resolved. thanks