Is it bad practise to rely on animation notify?

I’m wanting to make my own beat em up, so I looked up a bunch of tutorials to implement melee combat and they all used the notify system to trigger all sorts of stuff.

But then I came across this devlog of somebody making a beat em up and they said that using notify isn’t a good idea as they can just not work especially if they are close to the start or end of an animation (skip to 5:33) and I also noticed a lot of people online running into the same issue

So I want to ask if it’s a good idea to use them in the first place, has this issue been fixed? If not then what is the alternative to notify when using 3D animations, I couldn’t find any alternatives?

If you use blending on the animation and you rely on a notify that falls within the blend time, it may not fire.

But the blending is always the same, so as long as you are aware of this it shouldnt prevent you from using anim notifies. Just if you find a bug related to the notify not firing, you know where to check.

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