Hello there,
I’ve recently started working on blueprint and noticed that instead of (EventBeginOverlap) : (Event Hit) would permit me to know which bone was hit in the break hit result method.
So I’ve tried implementing it in a test map but the event hit only triggered if I moved and ‘pushed the pawn’ myself.
If the actor pushed me with ProjectileMovement, nothing was triggered.
If you have any idea how to trigger it without having to ‘push the actor myself’ I would absolutely love to hear.
Thank you for your time.
It’s because generating overlap events is probably unticked !
Check that and come back
Maybe i’m doing something wrong but in my post I said I wanted to use the Event Hit instead of the begin overlap.
The generating overlap events is ticked but it’s not what i’m going to need to be using anyways.
Finally I used “On Component Begin Overlap” with a collision box and it worked perfectly fine.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.