Is is possible to create a redirector from a blueprint variable to a uproperty defined in code?

Hi,

I’ve run into an issue with Enum redirection. We have a blueprint enumerator Enum_BPExample. I setup a redirector to a code Enum_Code. Everything works. There is an interface blueprint BP_Interface, that has a function that takes Enum_BPExample as a paramter. It correctly shows up as Enum_Code. However, when I check for find references to Enum_BPExample, BP_Interface shows up as referencing the original blueprint version (nothing else does).

Some animation notifies were referencing Enum_BPExample (but correctly show up as Enum_Code). If I compile and save the interface BP_Interface, with or without any changes, it appears to work correctly, but when I restart the editor, all the values for Enum_Code in the animation notifies have been reset to the first enum value of Enum_Code.

Any ideas?
Thanks

Jiesang