So back in 2020 Intel gave a talk on using ISPC on UE 4.25. Even stating that Chaos had several exclusive ISPC optimisations. However I haven’t seen anything new on ISPC since UE5 released and I don’t know if Fortnite is still using ISPC. I don’t have it clear if it’s still fully supported and up to date. Is there any up to date documentation on this topic ?
I know how to set it up, just want to know if it’s currently free of issues and if there’s more documentation. Im currently using clang which outperforms msvs but I have found some minor issues.
[Intel® ISPC in Unreal Engine 4: A Peek Behind the Curtain | Intel DevMesh | Jeff Rous, 03/09/2020](https://ISPC In Unreal)