I have made a Procedural grid BP that places cubes, and I have an actor that blasts out a line trace and is supposed to destroy the cube it hits.
I have had to make two variants of this as I feel im stuck in a bit of limbo wanting the best of both worlds
Initially I wanted to place Instant static meshes as its better for performance But I am unable find a way to destroy the instant static mesh it hits from the line trace. Plus there is no way to edit its transforms like rotation after its placed or a way to make cubes selectable that I know of ( looking for advice on how to do either )
But if I make an actor cube and have the grid place actors instead of Instant static meshes, I am both able select / rotate after they have spawned and the line trace works to destroy the cube actor from the Hit actor pin. BUT i loose the power of instancing?
Can anyone shed any light on my issue I basically want carve a way through this block grid like digging them away.