im very sorry for the noob question but i tried almost everything.
i have a state machine that plays normal idle run Blend space.
upon condition is key pressed is active the preform cam up is done then the condition is cam up is enabled.
i only managed to do it with is key down which require me to hold the key down.
i want it to be on a key press, like a flip flop.
key pressed both conditions are active, key pressed again both are false.
what im trying to achieve is normal idle run anim.
key is pressed a camera up anim is played then an idle(cam up)Running(Cam up) anim is played so the user will see a continuous animation.
thank you very very very much.