I’ve been working on a widget in 4.13.0 with controller functionality. you would press any of the Dpad inputs to change the selected button and the bottom face button to select. Recently i had to update to 4.15.1 to accommodate for my partners. Now the “is input key down” node ins’t working for me. Has anyone else experienced something like this?
Hello ,
I tested this by putting together a barebones project and I’m not seeing any issues with this node in 4.15.1. I set up this widget and created/added it to the viewport on BeginPlay:
Pressing down on the D-pad of an Xbox 360 controller triggered the print. It would sometimes not occur due to this being on tick with a delay but that was rare. Is there any reason you’re doing this on tick instead of overriding the OnKeyDown event?
Have you tried debugging your blueprint to ensure that this is where the execution is failing to continue?
I have tried to put some print strings but it wasn’t working for some odd reason. But now i saw the problem was in fact the delay. I changed the value by a few points and now i’m relieved to say my menu screen is near completion in this phase. Thank you very much for your help.