I have projectiles and attacks that work off timers. It seams the timer heap size when using “stat Game” just infinitely grows. Is this normal or is this something I should be looking to fix? Specifically I have AI being destroyed that use timers for their attacks; could this be the cause? Do I need to clear and invalidate the timers before destroying them? I assumed GC would clear this up.
Anyone? Or does this not really matter? Having a hard time finding any information about timer heap size.
This was caused by my AI all using timers for their attacks. On destroy of the AI the timer heap size remained. Believe it needs to wait for GC before it can clear, but this is no longer an issue since I’ve moved all their behavior to behavior trees now and they no longer need timers.
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