Is importing PNG sequences working in Unreal 5?

I have two different sets of media I’ve tried importing. One png sequence, the other a .mov, both have alpha channels.

I’ve not had problems in the past, but now I cannot import a PNG sequence using “img source” or a .mov using “file source”. Both are rendered as a black screen when I bring them into media viewer. With the .mov loaded in the media viewer, I can hear the audio, but the screen stays black and the timeline doesn’t move.

Hi Zonfar,

MediaPlayer is currently broken for me (and others) too. As a hack/temporary solution try changing the Default RHI in project settings from DirectX 12 to DirectX 11.

Let us know if that does the trick!

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I just changed my RHI to DX11, but am still getting the same results upon trying to load either a .mov or a PNG image sequence.

I have switched to vulkan to see if that will provide any better results. Just gotta wait for all the shaders to recompile now!

edit: no go with vulkan either :frowning:

edit: have also enabled electra media player, no go. I see many others are having similar issues too, so I guess i’ll just report this as a bug, and hope someday I can load png sequences again

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It seems the issue was my footage was too much for my PC to handle. I was trying to import a 4k PNG sequence with alpha on my machine with an i7-4790k, 16gb of ram, and 1080ti.

As soon as I rendered out a proxy version and used that, the image sequence seems to be working!