is here a blueprint for default E key when placing an actor? By default this key fall actor down to the first another solid (or not) actor.
If there isn’t a blueprint, maybe exist any other thing to expand it’s functionality?
p.s. i know about construction scripts and probably i can make object property, but don’t sure i can catch keys pressed in editor and such property seems to be assigned manually to every actor i would place, so i’m looking for a way make global expanding functionality)