Hello,
I’ve read that the Unreal Editor 4.15 features support for 4K monitors (HDPi).
However seems not to be the case on Linux. Here is what I see:
I can’t scale the DPi value because it says to me that it is a problem regarding the “DefaultEngine.ini”:
And the options available here (application scale):
don’t save as default and seem to make the icons look a bit blurry:
Is HDPi recognition not yet available for Linux or I’m doing something wrong?
Best regards
-Rogério-