Question is simple, back than I was reaserching and developing my game mechanics in ttemplates now I am implementing them to a real game project, and this came out, my character is fairly simpler than most, you think should I go with primal ways or do it with a movement character movement component?
likely not needed but you’d probably need to give us more info, how will you handle collisions/gravity/jumping do you need pathfinding etc
Gravity will change all the time relatively for the character, due to its ability of walking in every surface like spiderman, collision is only to count hits, main movement and location, rotation etc will be done via line traces, no jumping, just climbing, and I don’t know what is pathfinding. Game is oftenly 2 directional, so character can only move right and left. I think, even tho the concept is quite simle (technically) I still better add a movement component. Yet I don’t know pretty much anything about these stuff, so feel free to help ![]()
And I think this wasn’t the type of answer you expect, so feel free to ask details ![]()
Character movement isnt great for this so i think make you’re own but it is complicated. you can also look into Mover 2.0.
Pathfinding is for AI or MoveTo commands, sounds like you dont need it.
you can add a floating movement component, add you own ‘gravity’ and go from there