Hello, there. I was just wondering if it is possible to create A.I. based on the GOAP Planning system seen in games like F.E.A.R. & S.T.A.L.K.E.R.? If so, how do you implement such a system? Thank you for your time.
Regards, Glutko Industries INC.
Short answer: Yes, it’s 100% possible. You can implement it in C++ (my preference) or by using the built in UE4 AI design system.
Here is a link to a list of GOAP articles.