Hi all,
I have been trying to get the bounding box of multiple actors or components (I have tried all existing nodes), but it seems to not get the correct dimensions, apparently due to when an actor in the perimeter is rotated. If I don’t rotate that cone (it could be a sphere and would fail too), it will work fine:
Is there any workaround for this? As it’s behaving the same since UE4.
If you want to quikcly test, here you are the testing project: Dropbox - BUG_bounding_boxes.zip - Simplify your life