Is Geometry 2.0 Still a Possibility?

Thanks for the link.

How long did that take you?

~ Jason

Actually no idea, made this when i had mood, if i zip time then lets say 5 days. I began end of last year.

Geo 2.0 would make building everything even better.

http://www.protoolsforunity3d.com/probuilder-unreal/

Excited for when that one hits the marketplace.

This sounds like it’s going to be great.

Alternatively we’ve always got this in the meantime:

https://nte.itch.io/hammuer~ Jason

EDIT: In case anyone wasn’t aware, you can get the Beta of ProBuilder for Unreal for free. Just scroll down and sign up.

I think i personally wait native UE4 Geometry 2.0, i wait as long as it takes. Epic please make it happen.

Wondering about Probuilder’s performance effect though. I rather get Geo 2.0 from Epic than any outsider’s asset, especially being UE4’s native :slight_smile:

A native code plugin works directly with the normal native source code; performance shouldn’t be too much of an issue if the developer has put it together well.

I’ll report back here once I’ve tried it out for a bit (and I successfully get it to run).

~ Jason

P.S. @ambershee, 676 posts in and now you let me know I can multi-quote.

Haha, well, I hadn’t seen you multiposting five times in a row before :stuck_out_tongue:

Haha,

Touché.

~ Jason

Sometimes this BSP system acts really weird and loses its shape to default, but slowing down is worst when there are really lot of BSP-s

Trello It is archived? What has become of this?

What about a plugin that auto-imports objects when they are saved from 3dsmax or maya?

It will come when pigs fly,wouldnt get your hopes up

[USER=“3921”]The Britain[/USER] The last comment is 2 years old :wink:
Look at the geometry branch: https://github.com/EpicGames/UnrealE…s/dev-geometry

Its still being worked on!

The link throws up a 404.

Have to be logged into an Epic games org linked github account to see it.

Thank you.

I wonder where to enable it for normal UE 4.20 as Studio has it but i do not need Studio version. Correct me if i am wrong as i am quite out of loop about unreal in past months.