Thanks for the link.
How long did that take you?
~ Jason
Thanks for the link.
How long did that take you?
~ Jason
Actually no idea, made this when i had mood, if i zip time then lets say 5 days. I began end of last year.
Geo 2.0 would make building everything even better.
Excited for when that one hits the marketplace.
This sounds like it’s going to be great.
Alternatively we’ve always got this in the meantime:
https://nte.itch.io/hammuer~ Jason
EDIT: In case anyone wasn’t aware, you can get the Beta of ProBuilder for Unreal for free. Just scroll down and sign up.
I think i personally wait native UE4 Geometry 2.0, i wait as long as it takes. Epic please make it happen.
Wondering about Probuilder’s performance effect though. I rather get Geo 2.0 from Epic than any outsider’s asset, especially being UE4’s native
A native code plugin works directly with the normal native source code; performance shouldn’t be too much of an issue if the developer has put it together well.
I’ll report back here once I’ve tried it out for a bit (and I successfully get it to run).
~ Jason
P.S. @ambershee, 676 posts in and now you let me know I can multi-quote.
Haha, well, I hadn’t seen you multiposting five times in a row before
Haha,
Touché.
~ Jason
Sometimes this BSP system acts really weird and loses its shape to default, but slowing down is worst when there are really lot of BSP-s
What about a plugin that auto-imports objects when they are saved from 3dsmax or maya?
It will come when pigs fly,wouldnt get your hopes up
[USER=“3921”]The Britain[/USER] The last comment is 2 years old
Look at the geometry branch: https://github.com/EpicGames/UnrealE…s/dev-geometry
Its still being worked on!
The link throws up a 404.
Have to be logged into an Epic games org linked github account to see it.
Thank you.
I wonder where to enable it for normal UE 4.20 as Studio has it but i do not need Studio version. Correct me if i am wrong as i am quite out of loop about unreal in past months.