Currently I’m trying to create a 2.5D fighting game. I’m new to UE4 and game dev.
I’ve saw that IKinema’s Full Body IK plugin is at 30% off this month, so with my limited funds, that seems a good deal.
I’m still learning how the Animation tools work in UE, so I can’t decide yet if I really will need a FB IK for my game, like IKinema, or not.
Can you please help me to make a decision if I should/need buy IKinema?
Based solely on reading, FB IK seems like the only way to go. For example, my characters will be able to fight in the air. In that case, they will not always be at the same level in the air while punching themselves. So, one character will need to stretch down or up to reach for the head while punching. To make that look naturally, a FB IK solution is the only way to do it? Or is it possible with the UE current built-in animation/rigging tools?