Is foveated rendering possible in UE4?

UE4 has the option to do something similar for VR, where it renders the distorted peripheral pixels at a lower resolution than the central image. I would start looking at that implementation if you want to extend it to include eye tracking. I wouldn’t expect it to be integrated by Epic any time soon though, considering how niche the application is due to the need for specialized hardware in addition to really high framerates and resolutions before it becomes useful.

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