Hello,
I started to learn Unreal Engine a few days ago and hope to find some help here.
I used the third person map and changed the character mesh to a controllable sphere that can roll and jump. At the moment the sphere can also jump when its falling from platform. I want to avoid that.
So i tried to implement the function Is Falling, but it gives always ‘true’ back.
Have I missed something, what am I doing wrong?
Sorry for the beginner’s question, somehow I can’t find the solution that helps me.
Thanks!