I’m encountering a problem baking animations to ColntrolRig. I haven’t seen this problem before in previous versions.
First is when you automatically add blueprint it also adds control Rig for both body and face, so for face it is Face_ControlBoard_CtrlRig. But then if you remove it, add animation and choose an option to bake control rig Face_ControlBoard_CtrlRig is not going to be in the list…
I went to Face_ControlBoard_CtrlRig and added my face mesh as a preview and then it appeard as an option. But when you bake I see this behavior of the head not following head controller properly, rotation doesn’t even work.
Is this the indicator of ControlRig for face being broken in UE5.4?