When I call a function in an actor class(which takes about 3 seconds to run), the whole game freezes for 3 seconds. I thought having the tick function means that an actor class will be run in separate thread.
Is there a way where I can avoid that?
When I call a function in an actor class(which takes about 3 seconds to run), the whole game freezes for 3 seconds. I thought having the tick function means that an actor class will be run in separate thread.
Is there a way where I can avoid that?