I test event any damage and point damage, and both it not function.
It has to be run on the server.
what do you mean?
can you give me an example?
so I find the solution is that I didn’t connect the damaged actor.
so …when I put it back, the branch is cannot in ‘true’ to connect the apply damage. I have do it in ‘false’ then it works out.
It’s weird.
Before this was fine but now the apply damage is acting weird.
On component begin Overlap (Box) → switch has Authority (Authority) ->…
Other Actor → Cast to BP Knight (passed) → do your branch ->…
Apply Damage … You have to pass a reference to the Damaged Actor pin (As BP Knight). There must be a damage value > 0.00
Overall you want the Servers [Authority Proxy] of the character to be the one getting damaged. Thus your Overlap has to be triggered on the server and only on the server.