I think that they don’t need that ![]()
Anyway, I came to this post 'cause a week ago I noticed my output log being spammed with yellow lines every few minutes. I tracked down the address (https://datarouter.ol.epicgames.com) in the source code and it’s used in 3 files:
- EngineAnalytics.cpp
- AutomationAnalytics.cpp
- DumpMaterialShaderTypes.cpp
I actually care more about this constant spam than Epic reading my machine specs
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