In my game I need my AI to be able to jump from the ground to on top of a 6 meter high wall. I know that this can be accomplished with timelines, matinee, and sequencer, but there is a problem.
Though the distance covered will always be the same, the jump location will always be different. The AI can be anywhere on the map jumping onto any specific wall as the map is a procedurally generated cube maze. From everything I’ve seen the locations from Matinee and Sequencer are static, while I can just use Timelines for an offset.
Is there a way to do this in Matinee or Sequencer?