Hi
In a general thread I mentioned my experience trying to ship an HTML5 build for Ludum Dare 33.
For the sake of sanity, can someone confirm that HTML5 builds do not support dynamic lighting and/or other level loading?
Hi
In a general thread I mentioned my experience trying to ship an HTML5 build for Ludum Dare 33.
For the sake of sanity, can someone confirm that HTML5 builds do not support dynamic lighting and/or other level loading?
Hello
If dynamic lighting means that mesh is not static but dynamic and light is being rendered on that mesh then I can confirm it works.
I can load levels exported in the game, I can also load levels from paks created by another application.
are you using 4.9?
By dynamic light I meant Light with movement set to dynamic.
No, I’m still on 4.8.3
I have not used dynamic lighting then, I will check it though and let you know.
Hey,
The supported light types for HTML5 is what would be for mobile devices:
Stationary Directional Light Directional Light with Mobility = Stationary. Best quality.
Static Directional Light Directional Light with Mobility = Static. Best performance (no distance field shadows or sun specular).
Static Point Light Point Light with Mobility = Static.
Static Spot Light Spot Light with Mobility = Static.
Regarding your level loading issue, are you positive that you’ve packaged your maps within the build? If you’re positive that you are, and everything is set up correctly, please submit a question to AnswerHub for additional assistance.
Thanks!