Is distorted refraction possible in UE4?

Hey @Suthriel

Unfortunately I am getting the same problem even after replicating your shader setup:

Something I did not mention sooner is: the project is designed for VR. While it is targeted at Desktop environment with Max Settings, I wonder if there aren’t some limits imposed by VR that would make this happen.

What I notice happening is: As I open the project it typically looks OK-ish. Not as smooth and crisp as it would in non-real-time rendering, but maybe a bit aliased, yet acceptable.

As soon as I preview it in VR, the low quality kicks in and stays even in the viewport, after exiting VR. Makes me think it’s not so much about the shader as it is about engine/project settings.

Viewport right after launching the project. Did not touch anything:

Launch VR preview and close it. Viewport now looks like this:

I also noticed a lot of noise in your video - does that mean you have the raytracing on? Maybe that’s where the difference lays?