Is Datasmith plugin in BP working

Hi all,

I followed this tutorial:

I tried two files that are working fine with the editor Datasmith import. But I’m not getting any data when using BP.

When I use “Construct Datasmith Scene from File” I do get something valid back. But when I try “Get all Mesh Actors” or any other “Get all…” note the length of the returned array is always 0.

So the path and object seems to be ok, but it’s empty.

Does that work for somebody?

When I try importing with an Editor Utility BP I at least get an error message:

LogDatasmithImport: Error: Datasmith import error: no suitable translator found for this source. Abort import.
LogBlueprintUserMessages: [BP_ImportRhinoFile_2] “D:\SM_BathTub02.FBX”
LogWindows: Failed to load ‘libalias_api.dll’ (GetLastError=126)
LogWindows: File ‘libalias_api.dll’ does not exist

Another user had the same problem trying to import IFC files and apparently that was because the IFC import was not supported yet.

I am tried importing STEP, FBX, 3DM, all with the same error…

Hi,
I’ve got the same problem. Did you find a solution for this?

Unfortunately not. I thought about to contect Epic Games support for that. Maybe it’s not meant for Runtime. I wonder if we could build a Plugin that access DataSmith C++ functions and make them available in Blueprint.

Does it mean that, it currently work in C++ and doesn’t work in BP? I desperately need to load FBX during runtime in Android. Any help will be highly appreciated.