Is Data Asset ever going to remove its C++ requirement?

Data Asset seems like a great thing to generate from Data Tables, but there’s very little information on it, and what I found seems like it’s hampered by C++ requirements:…ntable-uobject
I don’t see why you shouldn’t be able to define it in Blueprint (like you can with Enum, for example) and store it as a variable without adding C++ code (that basically only says “this really is Blueprint compatible… trust me”).

There is a blueprint data asset, which I assume is the same - though you cannot add variables to it in runtime, you can only change the already existing variables in it at runtime.

Still quite useful, but for heavy data-oriented games you would need something like SQLite.